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Hello all, I have been following the recent xbox development here and in other places the last month or so. It's been pretty cool to see the hardware upgrades, kernel development, emulation progress, and HD xbe patches. While I've been taking a stab at a few of these things myself, I simply don't have the time or knowledge to accomplish a few things I would love to have. The first one would be to get Halo 1 to play in 720p.
People have been patching XBE's to forcible output games into 720p that weren't originally designed to handle it and the results early on are promising. Here are the relevant threads I have come across on this board and others: At this point, I have only gotten so far to have Halo 1 output into 720p, but with the internal resolution still at 480p and doubled with some noise on the bottom. Here is a picture: I am offering $100 in paypal in someone can patch the original US Halo 1 xbe to output 720p flawlessly. If I can play it on a standard box without any decrease in performance, the $100 is yours. If it outputs correctly, but performance degrades and an increase in ram or cpu is needed, I will still give you $75.
Once I can run through the game on box and confirm it works, I will immediately send the paypal. If, for some reason you are skeptical I will not pay, I don't mind dropping $10-$20 first if you show video proof it works on your console first before sending me the patched xbe. Click to expand.Fair enough.
I am open to changing the terms some. How about 'playable' on a standard xbox for $100 and anything less somewhere in the range of $75-$100 (which can be negotiated)? Playable defined as in a multiplayer game with just 2 people (splitscreen or system link), the framerate does not drop often (not much more often than it already does in some situations). Would it be more reasonable to pay first, assuming the person at least shows some sort of video demonstration as proof? Click to expand.There are 1ghz/128mb and 1.4ghz/128mb xboxes out there.
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My best guess is that the additional resolution will require a larger frame buffer which requires the extra RAM, I'd also wager that they weren't leaving any unused RAM available if they could get away with it but that's pure speculation. I have two 1ghz boxes and Halo 2 does have a rendering performance boost when it comes to overlaying textures on models. A stock XBox clearly shows an untextured model that loads textures over it, with a 1ghz CPU they both load more or less at the same time. Whether or not it's easy or even feasible to get this all working is another question entirely. I thought lets jump in the forums again after a while (to busy with work).
Something different but maybe still usefull for some peoples who want to play Halo Combat Evolved PAL in widescreen.
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